About a few weeks ago, I decided to get a new phone. I did this because started to get really sick of my old phone and its lack of abilities with a poor excuse of a memory storage. It gave me almost no room to download the apps I needed for my daily life (Facebook, YouTube, etc.), and especially...NO GAMES.
So for about a year or so, I've had to use that crummy phone, while I continued to get the "Memory storage is getting full" message constantly, and games that I had wanted to play (E.g: PLANTS vs. ZOMBIES 2!!!) passed by with absolutely no way to play them at all. When the opportunity to get a new phone finally came to me, it was a godsend. I immediately took that chance, and I threw that old piece of dirt into the trash (not really, it's on the table next to the computer, but still trash nonetheless).
After that, I've had time to get used to my new phone, and so far, it's not too shabby. I have plenty of space for my apps and other things. Plus, I finally played Plants vs. Zombies 2 and got to as far as the game has already made.
But I'm not going to talk about that game...YET!
Instead, I'm going to have a look at a creepy puzzler called The Room, developed by Fireproof Games in 2012 for the iOS, and then eventually for Android and PC.
Instead, I'm going to have a look at a creepy puzzler called The Room, developed by Fireproof Games in 2012 for the iOS, and then eventually for Android and PC.
Not that Tommy Wiseau crap. This is actually good. |
The game is separated into three different chapters (plus an epilogue), each with their own puzzles to solve. How you solve these puzzles relies on moving the camera and certain objects or items you find in a certain way by sliding your fingers around the screen. It's a fine way to explore the box, but this kind of control can get a little finicky at times when it comes to using items or trying to focus on certain sections of puzzles.
Early on in the game, you get a special tool to help you- a special eyepiece that can let you see some things that you couldn't see without it. This becomes very essential for searching for secret compartments or finding important clues to solve a puzzle, especially near the end game. With that, the game is a wonderfully cryptic mess. Almost every puzzle, in order to solve it, you need to solve another puzzle, use the lens to find a secret compartment, or find an item to solve that original puzzle. It can become easy to get lost for some players. Luckily for them, the game does have a hint system to get things going when you have absolutely no idea what to do.
You also discover more clues (and the plot) by going through these puzzle boxes, via journal entries from your mysterious colleague A.S. They describe that he had discovered a mysterious new element known as Null- some type of otherworldly space dimension matter. These notes lead on to how his discovery eventually brings him to his fate at the start of the game. Putting it together, it's a simple and basic "Scientist discovers something amazing, then it turns on him in the end" storyline, but it does present its ties to the puzzles as some of the solutions come out from looking at this element via the special eyepiece, looking like something from another dimension (think a huge cube inside a small rectangular prism.). An item can even pop up right in front of your face out of nowhere after solving a puzzle from the lens, Then there are times you can hear some mysterious voices in the background. It's not at all scary, but if the developers really wanted to give you some mild creeps, then they succeeded.
The graphics are very excellent. There is plenty of detail on the boxes and puzzles, as well as the items you pick up and use during each chapter. However, they might be too much at times, as my phone did act up about once or twice, primarily when you look through a spyglass at something essential. Be mindful on what kind of graphical quality you have on your phone/tablet, as it can lead to issues like this. Mobile games can sometimes be a crap shoot, depending on what kind of content it contains, the quality the game has, or if your phone is old. This can mean that you might not even finish the game at all.
But from that problem aside, The Room still is a great game. For only .99, it's a great brain teaser, and something to pick up if you are ever in the mood for a good puzzle game.
Final Verdict: 8.5/10
Links:
iOS:
https://itunes.apple.com/us/app/the-room/id552039496?mt=8
Android:
https://play.google.com/store/apps/details?id=com.FireproofStudios.TheRoom
Edited by Dan Cordell
Early on in the game, you get a special tool to help you- a special eyepiece that can let you see some things that you couldn't see without it. This becomes very essential for searching for secret compartments or finding important clues to solve a puzzle, especially near the end game. With that, the game is a wonderfully cryptic mess. Almost every puzzle, in order to solve it, you need to solve another puzzle, use the lens to find a secret compartment, or find an item to solve that original puzzle. It can become easy to get lost for some players. Luckily for them, the game does have a hint system to get things going when you have absolutely no idea what to do.
You also discover more clues (and the plot) by going through these puzzle boxes, via journal entries from your mysterious colleague A.S. They describe that he had discovered a mysterious new element known as Null- some type of otherworldly space dimension matter. These notes lead on to how his discovery eventually brings him to his fate at the start of the game. Putting it together, it's a simple and basic "Scientist discovers something amazing, then it turns on him in the end" storyline, but it does present its ties to the puzzles as some of the solutions come out from looking at this element via the special eyepiece, looking like something from another dimension (think a huge cube inside a small rectangular prism.). An item can even pop up right in front of your face out of nowhere after solving a puzzle from the lens, Then there are times you can hear some mysterious voices in the background. It's not at all scary, but if the developers really wanted to give you some mild creeps, then they succeeded.
The graphics are very excellent. There is plenty of detail on the boxes and puzzles, as well as the items you pick up and use during each chapter. However, they might be too much at times, as my phone did act up about once or twice, primarily when you look through a spyglass at something essential. Be mindful on what kind of graphical quality you have on your phone/tablet, as it can lead to issues like this. Mobile games can sometimes be a crap shoot, depending on what kind of content it contains, the quality the game has, or if your phone is old. This can mean that you might not even finish the game at all.
But from that problem aside, The Room still is a great game. For only .99, it's a great brain teaser, and something to pick up if you are ever in the mood for a good puzzle game.
Final Verdict: 8.5/10
Links:
iOS:
https://itunes.apple.com/us/app/the-room/id552039496?mt=8
Android:
https://play.google.com/store/apps/details?id=com.FireproofStudios.TheRoom
Edited by Dan Cordell